![]() I may feel differently by the end of the year when I’m working on a 5th or 6th alt. I don’t feel like its too annoying to have to go into 3 or 4 different dungeons, yet. ![]() I’m working on mining and engineering now ( yay! my paladin is 110! ). I have completed the full gambit of quests and dungeons for tailoring and enchanting. However I can see how the constant queuing for dungeons may eventually feel burdensome and mundane. The quests do seem to add new depth to them instead of standing by the forge smelting 300 bars. Leveling your professions has always been a necessary evil and often times quite taxing. There are some quests that require you to enter dungeons (even the Mythic-only dungeons). These quests require you to travel all over the Broken Isles to learn from other masters of the trade. Instead of the classic “make x number of widgets”, each profession now has quests. * 16 slots per toon * 2 toons = 32 1/32 = 3.125%īlizzard is trying something new this expansion in regards to professions. Until then mounts and pets seem to be the only real reason people even level professions. ![]() I’m not expecting a significant change during Legion but hopefully something clever and innovative in the next expansion. It doesn’t necessarily have to be as large of a role as it was back in Wrath of the Lich King. I would like to see them play a bigger role again. I hope Blizzard is working on some big changes for professions. As players acquire new gear from Mythic dungeons, raids or World Quests some of those items will need enchants. ![]() Enchanting is probably the only viable profession for progressing in the end game and turning a profit. You can make improvements on the higher level crafted items by using obliterum to increase their level up to 855. Leatherworking, Tailoring, & Blacksmithing) still have merit. Since you can use obliterum to increase item level, the traditional crafting professions (i.e. The only way to make a profit using a profession is to complete the Obliterum quest chain and destroy everything you make and sell the obliterum. Your target market are people who like to change their shadow form or their ghoul’s appearance. I’m not suggesting that a gem slot needs to be on every piece of gear again, but it might be nice to see more it than * 3.125% of the time. Inscription is mostly cosmetic. There are 16 gear slots (excluding the shirt) and, between two level 110 characters, I think I have a gem slot on one item. Well, not really, but if your profession is jewelcrafting and/or inscription, you are probably in the worst position. This is especially true for Jewelcrafting and Inscription. Granted Blizzard hasn’t removed just lackadaisically crafting at the kiln, but now crafted items are less meaningful. It’s one of those tertiary tasks you can do for those times you want to be in-game, but not really in the mood to quest. I always feel like leveling your professions was all part of the leveling experience. In fact the latter really bums me out because I think some enchants on our artifact weapon would look amazing!Īctually how marginalized professions has become really bums me out. I’ll be honest, I actually miss putting gems in my gear and enchanting my weapon. Isn’t it ironic that after talking about the trials and tribulations of leveling professions in Legion I’m now discussing how Blizzard has marginalized professions? Perhaps more people were dissatisfied with having to always gem and enchant their gear thus why Blizzard made such dramatic changes to professions.
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